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| These are shots from games that published. (As we all know, that's not always the case.) I've got a lot of art, so I've tried to keep each set of examples to a minimum. |
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| The art here is from games that were never published, demos of games, or ideas for games. |
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| Bam! Baseball |
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Modeled and textured six of the ten stadiums. After that, went through all of the stadiums to optimize them which basically meant rebuilding and re-mapping them. This was my first foray into Maya. |
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| Sim City Playstation 2 Demo |
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| I was in charge of creating a simple demo of Sin City objects on the PlayStation 2 for a theoretical 3D Sim City game. Using Maya we rebuilt the Max models for real time, made LODs, and effectivly filled the PlayStation 2 screen. It was cool and a lot of work. I was charged with documenting the art process which you can find here, too. |
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| Extreme Kayak |
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| This was a Looking Glass title that was running concurrent with Destruction Derby 64. I modeled and textured all the characters from concept art provided by someone else. All done in 3DS Max for the N64. |
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